Adventuring

Combat is a major component of the game, but so is adventuring. You aren’t tied to the same movement rules when you’re not in combat. When visiting a town, your GM will paint a picture of the world you have entered. Act as though you are in a real world — visit interesting buildings, buy items, talk to the locals or get into all sorts of trouble. Certain actions you attempt will require a skills check d20 roll; the GM will determine the outcome of your actions based on the result. So go out and enjoy, have fun, and don’t be scared to stir up some adventuring.